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Slow xonotic down
Slow xonotic down









slow xonotic down slow xonotic down

This text attempts to cover all of the fundamental principles and techniques for playing Xonotic in particular, though it will largely apply to any first person shooter. Revision:0.6.0, applicable to: Xonotic autobuild version as of If you find errors or wrong assumptions, don't hesitate to point me towards them, as I would like this text to replace the existing outdated "basics.html" file shipped with Xonotic in the docs directory.

#Slow xonotic down update#

So with all the talk about an introduction video going on, I decided to update the text written by esteel and other contributors, and to post it here so newbies can find it. It contained all the information I actually wished someone had told me half a year ago. When I asked, immediately a nice player showed me around, I found my way to the forums and discovered esteel's thread "basic basics, or what I wish someone had told me half a year ago". It turned out I had finished the single player campaign without discovering laser jumping, bunny hopping and remote detonation of rockets. There I was baffled by the speed at which players were moving and how high they jumped. Background: When I first started playing (at Nexuiz times), I finished the singleplayer campaign and went online out of curiosity.











Slow xonotic down