


This text attempts to cover all of the fundamental principles and techniques for playing Xonotic in particular, though it will largely apply to any first person shooter. Revision:0.6.0, applicable to: Xonotic autobuild version as of If you find errors or wrong assumptions, don't hesitate to point me towards them, as I would like this text to replace the existing outdated "basics.html" file shipped with Xonotic in the docs directory.
#Slow xonotic down update#
So with all the talk about an introduction video going on, I decided to update the text written by esteel and other contributors, and to post it here so newbies can find it. It contained all the information I actually wished someone had told me half a year ago. When I asked, immediately a nice player showed me around, I found my way to the forums and discovered esteel's thread "basic basics, or what I wish someone had told me half a year ago". It turned out I had finished the single player campaign without discovering laser jumping, bunny hopping and remote detonation of rockets. There I was baffled by the speed at which players were moving and how high they jumped. Background: When I first started playing (at Nexuiz times), I finished the singleplayer campaign and went online out of curiosity.
